The biggest problem with this strategy is that it kind of puts your eggs in one Gruul basket. Doubling her power is 6, which isn’t particularly scary, but if 20 commander damage is enough to ruin someone’s day. One would be to focus on pumping up Neyith and using her to beat down creatures for draw and then using commander damage to kill players off. There are a number of ways to build this deck. There are still some cards that are functionally “fight” cards but do not carry the keyword, but it’s important to note that this is not combat damage, but abilities like lifelink (the real one) and deathtouch, and infect, will still work, but doublestrike and first strike will not.įighting is essentially an ability where one of your creatures deals damage equal to it’s power to another creature, which in turn (simultaneously) deals damage equal to it’s power to your creature. This has interesting ramifications sometimes, but that’s an aside. is a triggered ability not a part of damage resolution). This means that it stacks, and it also goes on the stack (i.e. Of course they haven’t done this for every card, the original lifelink, spirit link, does not grant lifelink. The first card that causes a fight is probably Arena, which I’m somewhat ashamed to say I once owned an original copy of because I bought the terrible terrible book (and read it). “Fight” is a sort of evolution of a concept in the game to a keyword, but fortunately Wizards policy now causes previously printed cards to be updated to contain their keyword. Nonetheless, if you’re interested in making less competitive, “funner” decks, particularly more interactive ones, I think one of the most interesting and interactive commanders to come out in a while is Neyith of the Dire Hunt. Unfortunately, some of the topmost competitive commanders in the game ( Tymna the weaver, Thrasios Triton Hero, Kenrith the returned king, Vial Smasher the fierce, maybe Golos Tireless Pilgrim) are so good it’s difficult to imagine new commanders coming out who are displacing the top contenders. Occasionally Wizards of the Coast comes out with a new legendary creature (or planeswalker) that makes for an exciting commander.
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