I liked it better, before that was introduced. The extra-window with the "candle-roulette" when using a match goes a bit overboard and does not really fit. Why is the candle lighting decoupled from opening the boxes? Why not just light some candles whenever a box is opened directly? Although the lower level versions of the winter spires look a bit too run down for what they already offer. charming cottage: nice building and well balanced I think (gives only a slight extra in comparison to tribal squares) In my opinion, the sleigh builder could be reduced to about 10 goods per day and santas workshop should be buffed to at least 15, as was done with the laboratory (maybe 18 or so would be more appropriate considering that in comparison with the laboratory more space is needed + population) sunken treasure with the same size as the sleigh builder gives 15 goods a day when run at 3x8h - but that would require quite some effort in compensation. Sleigh Builder: Nice building but seems quite OP with its 15 goods per day on 3x2. big spenders will go for lot more than only one extra anyway with something like that as the prize. I liked what you did in the summer event, where only half or even less of the upgrades had to be paid for to get a fully upgraded second ship (about 3000-4000 diamonds), while the rest of the upgrades could be won during the event - it is a big inducement to occasional spenders to spend some diamonds (real money) if the first extra does not cost too much. Too bad you have to spend about 20.000 Diamonds to get a second one. Winter spires: I like it - it is a very fine building - maybe a bit OP. good balance and due to all the alternatives doable even for starters (started on Beta one day before the event and caught up with the last daily quest after about a week - had to change ages at about quest 24 to get the battles done in the GE though)
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